Natural Water Shader

نویسنده

  • Andrej Mihálik
چکیده

This work describes an implementation of optical phenomena on water surfaces. Despite high performance of current graphics hardware, shaders need essential simpli cations and numerical approximation. Here we propose the implementation of common effects such as re ection, refraction and caustics. In order to have a simple and elegant implementation we have done coarse approximations to achieve real time animation, while still having a realistic appearance, which is important in real time simulation and games. Categories: [Computer graphics]: ThreeDimensional Graphics and Realism

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تاریخ انتشار 2008